Trap
NormalFortune Lady Rewind
Archetype:
Fortune Lady
View:
3616
Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn.
Fortune Lady Rewind — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 50 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
Fortune Lady Rewind converts banished Fortune Lady monsters into board presence by Special Summoning several different-name copies, then returns them to the Deck at End Phase. It is a repeatable re-deployment tool, not a card-advantage engine, so its value depends on already having banished targets. The card has no opponent interaction, and its once-per-turn Trap format and archetype lock keep the score moderate; the 40-deck sample confirms it is played in its own engine, but that presence does not raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Present in all 40 sampled decks at 1.42 average copies, but activation needs banished Fortune Lady targets and the Trap must be set first (text plus general trap rules; inferred). (observed/inferred) |
| Combo & Conversion | 45 | Text shows multiple Special Summons with different names, but there are zero recorded combo boards, so conversion is text-only inference. (inferred) |
| Resource Economy | 50 | Returns the summoned monsters to the Deck at End Phase, so it is card-neutral with no graveyard refuel or draw; it re-uses bodies rather than gaining them. (verified/inferred) |
| Effect & Interaction | 5 | No negation, removal, or disruption in the card text. (verified) |
| Material Utility | 40 | Summoned Fortune Lady bodies can serve as material before they are shuffled back, but the effect returns them, so the conversion is temporary. (inferred) |
| Resilience & Flexibility | 35 | A Trap that can be negated while set, and it needs banished targets and a specific timing window; no redundancy or multi-turn value is shown. (inferred) |
| Deck-Building Efficiency | 45 | Runs 1-3 copies in archetype decks, but it is archetype-locked (Fortune Lady monsters only) and cannot be used outside the engine. (observed/inferred) |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender (secondary Extender because it Special Summons multiple bodies). Intrinsic ≈ 44, Deck ≈ 50, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent), then -3 modifier
Strengths
- Re-deploys several different-name Fortune Lady monsters from the banished zone in one activation
- Card-neutral recursion that re-uses bodies every turn
- Played in 40 of 40 sampled decks at a stable 1-3 copies
Weaknesses
- No card advantage, negation, or removal
- Activation needs banished targets and a Trap slot
- Once per turn, and its return to the Deck at End Phase is a timing constraint
- Archetype-locked to Fortune Lady engines (text-only evidence, no combos or guides)
Counters / choke points
- Generic negation of a set Trap (inferred; no counter evidence supplied)
Best use
Recovery/Recursion: re-deploy banished Fortune Lady monsters. Decks: Fortune Lady (archetype 812), Fortune Lady (archetype 54). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: target banished Fortune Lady monsters with different names, Special Summon them, shuffle into Deck at End Phase, once per turn; Present in 40 of 40 sampled decks, 1.42 average copies
- Observed: Partner co-occurrence at 100% for six Fortune Lady engine cards; No combo appearances recorded
- Inferred: Trap cards must be set before activation; Recursion is card-neutral, so resource economy is about even; Archetype lock limits deckbuilding flexibility
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion inferred from deck sample only average starter count when present unavailable: DeckResilience uses a neutral default






